Watch the Firefly
Focus and self-control
Tap when the firefly glows, hold still when it doesn’t. Simple, and surprisingly hard to stop.
Heero · a game for ages 3 to 9
In Heero, your child designs their own hero, dresses them up and plays short games with them. The hero giggles, wobbles and cheers back. Each week, you get a short story of how your child is growing, and a clear next step if something ever needs a closer look.
Poke me! Tickle me! Let’s play!
Try it
A short look at the real thing, for grown-ups: the hero in the park and three of the games, as they are in the app. The games door is on the right. Sound starts once you tap in. Nothing you do here is saved or sent anywhere.
The demo is made for a tablet-sized screen. On a phone, open it on its own page and turn your phone sideways.
Open the demoThis is a demo build, not the app itself: there is no setup, no account, no parent view and no saving, and it uses a mouse or a finger in place of the iPad’s touch. The app is for iPad and is being tested with families now; join the waitlist to be invited.
Meet your hero
Heero opens straight onto your child’s hero, already awake and waiting. No menus, no reading, nothing to figure out first. Sparky, a friendly guide, explains everything out loud.
Pick a creature, choose its colours, give it a name and a cape. A hero that looks the way your child imagines.

Poke, tickle, swing and spin them. Every touch gets a face, a wobble and a sound, from giggles to sneezes to dizzy stars.
Through the games door: short games of counting, words, shapes, focus and feelings, played against a friendly rival, Sparky or their own best.

Tap the moon and the park turns to night. A lullaby plays and the hero tucks in until morning.
The arcade
Each game takes a few minutes and adjusts to your child’s age and level. Win a medal, beat your best, then pick a prize: a small one now or a bigger one after the next game.
Focus and self-control
Tap when the firefly glows, hold still when it doesn’t. Simple, and surprisingly hard to stop.
Counting and number sense
Which pile is bigger? Count some out, place numbers on a line, weigh and compare.
Drawing and fine motor
Trace winding trails and copy shapes with a fingertip, steady and smooth.
Reading and language
Rhymes, first sounds and building words, with Sparky saying every one out loud.
Flexible thinking
Sort by colour, then the rule changes to shape. Keeping up is the fun part.
Feelings and friendship
The hero shows a feeling. Your child works out what it is and what would help.
Hero missions. For bigger adventures, your child’s hero heads out on missions: hunting playful monsters and taking on a boss. Nobody gets hurt. Beaten monsters turn friendly and float away.
Dress them up
Capes, masks, hats, shoes and more, earned by playing and kept forever.
Made for families
About 8–12 minutes a day. Coins and prizes stop at a daily cap, so playing longer earns nothing extra.
No chat, no strangers, no friend requests and no comparing with other children.
No in-app purchases, no ads and no tracking.
Settings, reports and any link out of the app sit behind a parent PIN.
The hero gets startled, wobbly or sleepy, then grins again in a moment. It never sulks, nags or suffers when your child is away.
Export or delete your child’s data any time. Camera and microphone stay off unless you turn them on.
Turn on Calm Palette for softer colours, reduce motion, set a volume ceiling, or tap the speaker by the hero to switch all sound off. Flashes and shakes happen only in the action missions, and never when motion is reduced. Every screen works without reading, because Sparky says everything out loud.
For grown-ups
Your child is never graded, labeled or compared with other children. Behind the parent PIN, you’ll find:
Most weeks, the story is simply reassurance that your child is growing well. If something needs a closer look, here’s what happens.
Example · this week
Maya’s week
Peace of mind
Most parents just want to know their child is on track. For most children, that’s exactly what the weekly story tells you. When it isn’t, you won’t be left guessing.
Questions
Heero is our first app: a game where your child designs a hero, plays with them, dresses them up and plays short learning games together. Underneath, it quietly notices how your child is developing, so you get a weekly story of their strengths and early notice if something could use a closer look.
No. It’s a learning game, not a diagnostic test, and your child is never graded or compared with others. Behind the scenes, the app notices how play goes over weeks, so it can pick the right games, show you your child’s strengths, and let you know early if a skill could use a closer look. It doesn’t diagnose anything, and it isn’t a medical device.
Ages 3 to 9. Every game adjusts to your child’s age and level, so younger children get simpler versions and older ones get more of a challenge.
No. It’s a superhero game with lots of slapstick, but nobody is ever hurt. In the missions, beaten monsters turn friendly and float away, and the hero is never sad or angry because of your child.
You’ll get a plain-language note explaining what we noticed and what it may or may not mean, ideas to try at home, guidance on who to talk to, and a one-page summary you can share with your pediatrician if you choose. See how it works.
Not yet. Heero is designed for ages 3 to 9. Tools for the earliest years, from birth to 3, are next on our roadmap. Join the waitlist and choose “Under 3” so we can let you know.
It launches on iPad first, and families anywhere in the world are welcome to join the waitlist. iPhone and Android will follow.
No. Every game works with them off. If you turn them on, they’re used only during the activities that need them, like copying a face in the mirror. You can switch them off or delete recordings at any time.
About 8–12 minutes a day. Coins and prizes stop at a daily cap, so playing longer doesn’t earn more, and the bedtime door lets your child wind down with their hero.
Levian Health, a small team that started with one family’s long wait for answers. The app is built in collaboration with researchers at Stanford. Read our story.
Early access
Heero is built and in early testing. We’re inviting families everywhere to try it first and tell us what they think. It runs on iPad first, with iPhone and Android to follow.